Tuesday, September 26, 2023

New top story on Hacker News: Exploring Linux command-line space time

Exploring Linux command-line space time
12 by bertman | 3 comments on Hacker News.


New top story on Hacker News: Classic rock, Mario Kart, and why we can’t agree on Tailwind

Classic rock, Mario Kart, and why we can’t agree on Tailwind
12 by brycewray | 4 comments on Hacker News.


New top story on Hacker News: Show HN: Unity like game editor running in pure WASM

Show HN: Unity like game editor running in pure WASM
19 by TrevorSundberg | 3 comments on Hacker News.
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering implementation is based on the Unreal physically based rendering (PBR) approach. The physics engine was built from the ground up to handle both 2D and 3D physics together. The scripting language was also built in house to be a type safe language that binds to C++ objects and facilitates auto-complete (try it in editor!) This particular fork by Raverie builds both the engine and editor to WebAssembly using only clang without Emscripten. We love Emscripten and in fact borrowed a tiny bit of exception code that we’d love to see up-streamed into LLVM, however we wanted to create a pure WASM binary without Emscripten bindings. We also love WASI too though we already had our own in memory virtual file system, hence we don’t use the WASI imports. All WASM imports and exports needed to run the engine are defined here: https://ift.tt/Q3LoH7D... The abstraction means that in the future, porting to other platforms that can support a WASM runtime should be trivial. It’s our dream to be able to export a build of your game to any platform, all from inside the browser. Our near term road-map includes getting the sound engine integrated with WebAudio, getting the script debugger working (currently freezes), porting our networking engine to WebRTC and WebSockets, and getting saving/loading from a database instead of browser local storage. Our end goal is to use this engine to create an online Flash-like hub for games that people can share and remix, akin to Scratch or Tinkercad. https://ift.tt/b3iEcdk

New top story on Hacker News: Ask HN: Tips for Solopreneur?

Ask HN: Tips for Solopreneur?
8 by solo_prono | 0 comments on Hacker News.
Yo HN! I have been working on some design tools in my spare time to solve problems I've faced over and over, and I'm thinking about monetizing them. I've been to some conferences recently and talked to a lot of people who have these problems as well, and they're keen to try it out. I have collected some emails, been communicating with them a bit and even got beers with one of them recently! Here's my list of concerns: 1. It is just me - is that a red flag? Some people have asked me about my team and I told them it was just me. I got the feeling that it may have turned them off because the conversation kind of ended right there. To be fair, after that I did say that it is just me right now BUTTTTTTTT why that is okay due to my experience and work history. However, yes it is my first time doing a business. 2. How do I set appropriate milestones for me to reach? Do I think about reaching 100 customers before reaching 5 recurring customers for example? 3. I'm in a small town in PNW. Does that matter if this will be an online thing anyway? Why or when do people move to big cities like Seattle/SF/NYC/Austin etc. 4. What are some ways to do marketing? Should I even think about that before I have a few customers who are using my product consistently? 5. I've been inspired by the Startup School videos. Honestly though I'm not sure about fundraising and all these things, it seems very intimidating to me. What's the difference between those things and starting a company and slowly building it up?

New top story on Hacker News: Vizro – toolkit for creating modular data visualization applications

Vizro – toolkit for creating modular data visualization applications
18 by joelschw | 1 comments on Hacker News.


New top story on Hacker News: Kikkuli: Why do some people from the distant past become memes?

Kikkuli: Why do some people from the distant past become memes?
11 by benbreen | 0 comments on Hacker News.


New top story on Hacker News: J. G. Ballard’s Brilliant, “Not Good” Writing

J. G. Ballard’s Brilliant, “Not Good” Writing
24 by Caiero | 2 comments on Hacker News.